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    GankK
    GankK


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    Join date : 2009-08-03
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    Post  GankK Thu Aug 13, 2009 7:40 pm

    GankK
    GankK


    Posts : 48
    Join date : 2009-08-03
    Age : 42
    Location : Syracuse, NY

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    Post  GankK Sat Aug 15, 2009 5:26 am

    I figured I would just be the first one to post this, since someone was going to eventually.

    From mmochampion:
    Quote
    As I said, the part about Cairne makes a lot of sense because in the latest PTR Patch, all the quests given by Cairne's son have been removed from the game and a new NPC has been created to take his place. Cairne's son is missing from the current version of the game. (You can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?)

    Stay cautious about this one, only what I posted below should be 100% accurate.


    World of Warcraft - Cataclysm

    World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.


    New Classes
    The expansion doesn't have any new class. Instead, Blizzard will offer more race and classes combinations to players, some of them have been datamined on the 3.2.2 Test Realms.

    * Human Hunter
    * Orc Mage
    * Night Elf Mage
    * Dwarf Mage
    * Blood Elf Warrior
    * Dwarf Shaman
    * Undead Hunter
    * Tauren Paladin
    * Tauren Priest
    * Gnome Priest
    * Troll Druid


    Level Cap
    The level cap in the next expansion will be slightly lower than expected this time around; 85.

    This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.


    New Races
    The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

    Goblins
    The Goblins have found themselves washed upon an island off the coast of The Barrens, their islands devastated by the cataclysm. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

    It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclysm with the revelation of the Goblins' displacement.

    Worgen
    The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. The Worgen have ventured forth from Gilneas and sought help from the Alliance, deciding to join them to combat the new threats of Cataclysm.

    Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

    Last but not least, Worgens will have two forms and will be able to morph between a human form and a worgen one. Players should be able to pick both appearances when they create their character.

    New Content
    Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

    Classic Azeroth Revamp
    A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. Some zones will change drastically to fit this, e.g.,


    * The Barrens will be split into two separate zones of two different level bands.
    * Azshara will become a low level (~10-20) zone.


    Flying in Azeroth
    Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

    Unreleased Zones & Dungeons
    With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,


    * Hyjal (present)
    * Gilneas - The Worgen starting Zone.
    * Uldum (Most likely as a dungeon)


    Classic Dungeon Revamp
    Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

    As far as I know, Ragnaros will also be back in this expansion.

    Deathwing
    Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old flying spaghetti monster whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old flying spaghetti monsters' sway over him?

    Azshara
    Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old flying spaghetti monsters into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old flying spaghetti monsters?

    The Cataclysm
    I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old flying spaghetti monster influence?




    I dunno how much of this is true but it sounds pretty retarded to me.
    -Gank
    Quin
    Quin


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    Post  Quin Tue Aug 18, 2009 2:10 am

    Wow some of it sound good the other shit not too good



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    Last edited by Quin on Sat Aug 29, 2009 2:26 pm; edited 1 time in total
    GankK
    GankK


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    Join date : 2009-08-03
    Age : 42
    Location : Syracuse, NY

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    Post  GankK Mon Aug 24, 2009 8:29 pm

    Quote


    The Goblin
    This panel began by taking a close look at the two new playable races being introduced for World of Warcraft: Cataclysm. The goblin race, available to the Horde, will be able to choose from all classes except paladin and druid. Goblins also have some very interesting racial abilities, including a rocket belt that allows players to activate one of two rocket abilities every two minutes.

    The first ability enables the player to jump up to 20 yards, while the other shoots rockets at an enemy player within 30 yards. Additionally, every 30 minutes the goblin can summon a pack hobgoblin, which will act as a personal servant granting bank access.

    Goblins also gain a bonus to their alchemy skill, and should a player decide to become an alchemist there will be an increased benefit from drinking health and mana potions.

    Additional passive goblin racials include a permanent 1% increase to attack and casting speed, and because of their knack for mercantile affairs, goblins will always receive the best possible gold discount regardless of reputation.

    The Worgen
    The worgen, our new Alliance race -- has both a true form and a human form. The true form is purely cosmetic, and provides no combat bonus. A player may remain in either form when out of combat, but are automatically placed in their true form upon entering combat.

    Worgens have a racial ability called Darkflight, which allows the worgen to temporarily increase their movement speed by 70%, and can be used every three minutes. This activated ability, like entering combat, will also force the worgen into its true form. Other worgen racials include a passive 1% increase to all damage, reduced duration from the effects of curses and disease, and a bonus to skinning, as well as the ability to skin faster. Worgen will have access to all classes except paladin and shaman.

    New Class/Race Combos
    We’ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman.

    Warlocks
    The soul shard system is receiving a massive revamp, and will now become a core feature of the warlock class. Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar.

    A new spell, Soul Burn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently.

    For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell. Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation."

    Hunters
    Also receiving a massive overall are hunters.The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper.

    Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second.However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second.

    The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable.

    More details on that later!

    Items
    In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.

    # MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.


    # Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.


    # Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.


    # Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.


    # Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!


    # Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.


    # Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.


    # Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.


    New Legendary Item
    There will be a new legendary two-handed axe available for death knights and hunters in Icecrown Citadel.

    Archaeology
    Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world.

    Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return.

    Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

    Reforging
    Reforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item.

    Be sure to check out the information from our other World of Warcraft panels as BlizzCon 2009 continues. These overviews will be posted at http://www.worldofwarcraft.com

    Panel write-up with pictures at: http://www.blizzard.com/blizzcon/recaps/class_items_prof-panel.xml



    Pros:
    - Reforging sounds fucking rad.
    - Haste affecting regen is win.
    - Block reducing a percent of damage.
    - Warlock soul shard system.
    - Hunters getting their own resource system.

    Cons:
    - Dumbing down stats because they're "too mathy" aka people are fucking dumb and can't figure them out.
    - No defense on gear COULD mean DPS and tanks are competing for the same gear.
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    Post  Guest Sat Sep 05, 2009 7:35 pm

    Ah well thats just great dummying down EVERYTHING! what are they tryin to acomplish here? i don't mind the gear but there just going to bring stats to just Srt, Stam, Int, Agi etc are the only stats and holy pallys for example with be epic because all ya have to do is stack the int and boom 25k holy light. just seems to me that they are turning wow into the new kids game. well thats all i got to bitch about here.
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    Post  Guest Mon Sep 07, 2009 3:07 am

    ¿Worgen.... Or.... Negrow?

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